Friday, 28 September 2012

The Jade Forest

I mentioned last night that my priest has been doing the Jade Forest Questlines. I particularly enjoyed the SI:7 quests, the ones where you play as the SI:7 Agents.

Mostly, for the dwarf and racooon bits.

It gets a shout out later on during the next quest line with this reward:


Thursday, 27 September 2012

The Mists Have Receded

Mists of Pandaria has finally launched. Here is a picture of my new baby Monk.

I have to say that I was lukewarm about Pandaria since it was announced. I don't really like change and Mists proposed a lot of new changes. I have not gotten to play a whole lot yet, I have school and work to deal with. but my priest is about half way through smiting her way through the Jade forest and my Mistweaver Monk is nearly level 19 and so far, talent system aside, I really like this expansion.

Mists received a lot of criticism about Pandas, the Asian theme, and there were a lot of "Kung Fu Panda" references thrown around. Honestly from what I have seen so far I think it is beautiful. From the expressions that my new little panda makes to the cherry blossom trees that I saw on the Wandering Isle. Thus far it is beautifully crafted.

As for healing on the Monk, I don't have much commentary. At level 19 I have only one healing spell. It works well enough. I like that my auto attacks heal, feels reminiscent of my priests atonement healing, and it gives my little Panda something to do while waiting to heal somebody. I've been mostly questing though, the lack of energy limiting my attacks is nice but my decision was based largely on the poor quality groups that I've been getting in the dungeon queue. I mean come on people, the game has been around long enough for DPS to understand that the Tank is the only one who pulls. Clearly some people think that group etiquette is unnecessary in low levels, and to avoid slapping a disclaimer macro up that says "No heals for DPS that pull. No Rez either." or simply acting on that philosophy, I have chosen to quest, disappointing but it saves me grief and frustration.

Thursday, 13 September 2012

Mists of Pandaria, a talent system

People often ask me, am I excited for Mists of Pandaria. Until recently, I would have said "Yes, I'm just not sure about that talent system." Two weeks ago the new talent point system was implimented, the one that gives you six talents instead of 31. While I am sure that there was mumch thought put into this new talent system, I have to admit that it falls kind of flat for me. Intead of being something that brought in new, and exciting options for customization it feels more like the illusion of options to me. Yes, you get to pick one of three things; however, those three options are all relatively the same for the more part. For example, the first set of talents you get as a priest are all forms of crowd control. To me, that says "Blizzard wants you to have crowd control, pick one." All of the talents feel situational. None make me feel like my priest is more powerful, because none make her more powerful. This lack of power really just makes me feel like talents have become oversimplified, oversimplified to the point of becoming nearly obsolete.

Another thing that I don't like about the newly implemented changes are the changes to the spell book. I liked the way that the old spell book looked. It is harder for me to find my spells while swimming in a ten page disc spell book.

I want my spell book back. Also, my disc priest wants her Divine Hymn back.